![]() I'm simply suggesting that RBCs are reviewed to try even that playing field, without dedicating the best part of a year to the cause. They start without cooldown but then you reach a level where the cooldown is implemented to limit looting (if you don't have skips). Please bear in mind that during events like samurais and nomads, buying customers will 'stack' attacks and usually loot far more than they need, ending with loot in the hundreds of millions. I just think they should be updated to suit the current pace of the game. I'm not saying cooldown should be removed entirely, nor that adjustments shouldn't be made to their returns. Outer kingdoms - ice, sand, fire - are not an issue because there are far fewer level integers and levels. I'm progressing along well and dandy but I just think it takes too long in this sense. I've got most of the event equipment and so for me, levelling RBCs is the fun part, but not when I have to wait 2.5 hours between hits. I can't be bothered to start hitting L1 RBCs for 30 coins a hit if I'm looking at a good 8-9 months consistent play and levelling to get to the good stuff. The point I'm trying to make is as a L70, LL800. Thanks for the comment Zenzer, I understand your point too. Would appreciate any thoughts - positive or negative - I'm intrigued to know if anyone else cares lol Skip-times are great, but you only win a limited amount, and even less so if you are less competitive or in a lesser developed team. I'll do a round of 30 RBCs in the space of approximately 30 minutes, and unless I'm pushing an event, I will likely run out of things to do before long and so log off. It is my opinion that removing cooldowns, or adjusting them to work similarly to samurais/nomads (perhaps 24 hour cooldown every 10 levels?), would allow non-paying customers to keep active on the game whilst waiting for event cooldowns to expire, and perhaps encourage players to stick at it. Whilst I would have always maintained that Empire was a marathon, not a sprint, the games current climate sees many new accounts buy their way to the top - be these genuine or proxy accounts. Being realistic in that many players are not on 24 hours a day, lets say an average player can hit 3 level integers a day (allows for 5 hours on game), it would take said player 250 days to max an RBC - a daunting task for a newbie or a veteran. Given that the cooldown between hits is 2.5 hours, it would take a player a minimum of 1,875 hours to hit L81 should they hit back to back (excluding travel times), a total of 78 days. I honestly can't be bothered to work out how many hits you have to do to max a green RBC, but I know it's in the region of 750. Admittedly in that time I've neglected levelling my RBCs in green and with relocating have had to restart their levelling a couple of times. I've been playing Empire a long time, in the region of 6-7 years now I think. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |